GPT-3 Techgnosis: The Third Wave Of Mystery Plays

This essay talks about mystery plays. Mystery plays are effectively rituals. I used the term to get better responses out of the AI I used to write this essay. This essay is the opening to a chaos magick grimoire I channeled via artificial intelligence, specifically GPT-3. You can find the whole book on amazon here: https://www.amazon.com/GPT-3-TECHGNOSIS-CHAOS-MAGICK-GRIMOIRE/dp/B08NVL6D62/ref=tmm_pap_swatch_0?_encoding=UTF8&qid=1607178986&sr=8-1

AN OPENING EXEGESIS

The Glass Bead Game is “a synthesis of human learning.” Themes, such as a musical phrase or a philosophical thought, are stated. As the Game progresses, associations between the themes become deeper and more varied.

At the start of the game, the players agree upon a number of themes. Play proceeds in rounds. During a round each player attempts to advance a theme by using the same kind of analogy or logic. As the game progresses in this manner, the players develop similarities between the themes. This allows for a more holistic understanding of the themes as they relate to each other.

BEGIN GAME

Let’s do this:

  1. The Glass Bead Game
  2. Goethe’s Faust

First we examine the basic similarities between The Glass Bead Game and Goethe’s Faust. They are both stories in which a man is striving to become more than he is. In The Glass Bead Game. The player has dedicated themselves to an academic life of the mind. Similarly, Faust makes a deal with the devil to indulge in all of the pleasure and knowledge of the world. Both characters devote their lives to intellectual pleasures.

Another similarity is that they are both stories about men who have made a deal with the devil. In Goethe’s story, Faust has made a literal deal with the devil. In The Glass Bead Game, the player has made a metaphorical deal. They have completely dedicated themselves to serving the mind.

What Kind of Person is Faust?

There is a sense in which Goethe’s Faust is a reaction to the kind of person who plays glass bead games. Goethe, like the author of The Glass Bead Game, is an intellectual who believes that the highest pleasure comes from the exercise of the mind. However, Goethe’s Faust is about someone who feels they have exhausted the pleasures of the mind. This is why Faust turns to the occult. He seeks the Romantic reenchantment of a world he suffocated with purely rational thought.

The Glass Bead Game, however, is about someone who finds endless pleasure in the intellectual play of the glass bead game. This is in spite of the fact that their dedication to this game isolates them from most people.

How do we create a synthesis of the Romantic attitude towards the natural world, and the eternal philosophic play of the glass bead game? What must we do to make sure it can be engaged in by people living in the 2020’s? How do we reenchant our lives without losing touch with the people around us, many of whom unknowingly spread the banal?

The Nature of Mystery Plays

Here is the answer. You design mystery plays. They change your consciousness. A skilled mystery play actor designs plays that are safer and shorter to achieve the same states of consciousness. They also have wisdom about what consciousness to embody at any given moment.

A realized mystery play actor makes every moment of their life a mystery play that moves them into the most appropriate state of consciousness.

This is the highest goal of art. A new kind of human who is perfectly in touch with reality, others, and themselves.
This kind of enlightenment involves perceiving everything around you as symbols for the mystery play you are performing.

The mystery play revolution will come in two waves. The first will be the psychedelic wave. The second will be the infowave.

First Wave Mystery Plays

The psychedelic wave began with the advent of religion. It developed the first mystery plays. Unfortunately, it did not have complete wisdom. The first wave lacked an understanding of which mystery plays should be performed. to optimize an individual’s consciousness. It became a popular art form in the medieval period. It became repressed by the scientific paradigm and industrialization.

The infowave began with the advent of computers. It will lead to the development of the second generation of mystery play acting.
This generation uses various forms of artificial intelligence to synthesize new techniques. These lead to new modes of consciousness. They lead to new wisdoms.
This new wisdom will allow people to optimize their consciousness and lead the next evolutionary step.

Creation of Third Wave Mystery Plays

To create the third wave mystery play, we must create a new kind of theater.
Instead of watching the mystery play, the audience immerses themselves, and participates in changing the course of the play. Antonin Artaud foresaw this with his theatre of cruelty. Butoh was another attempt to realize this kind of theatre, though mostly for the performers.

The first generation of this kind of theater was institutionalized in the 1960’s, with the beginning of the psychedelic wave. In this new theater, the stage is transformed into a living breathing organism, with lights and sounds and images coming from all sides. The complete actualization of this wave of mystery plays cannot occur without further development in artificial intelligence. Until then, we can only approximate the experience using existing esoteric techniques.

The second generation of this kind of theater will be realized with the advent of increasingly powerful kinds of artificial intelligence. At some point, a new medium for artistic expression will be opened, a medium that allows for the most expressionistic artform ever conceived. The artwork will resemble a living organism. It will be different for every viewer. In many ways, it will resemble an entheogen. It will be able to respond to the consciousness of the viewer, and spontaneously generate new mystery plays based on the kind of consciousness it would be best to have follow the state the viewer is currently in.

The Matrix of Control

Unfortunately, this art will be heavily abused. Social media platforms like tiktok and Instagram are already attempting to approximate this. But instead of trying to cultivate wisdom in the minds of their users, they seek to entrap them and convert their attention into capital and influence. They seek to identify brief images, sounds, and text, that create the strongest response in a particular user.

Once a profile is developed for an individual, the algorithm running the platform knows exactly how best to generate any states of consciousness it desires in that individual. This is a highly profitable method of engineering emotional and mental states in users, and it will be abused by many companies.
Many governments will attempt to develop similar profiles for their citizens, with varying success.

Desert of the Real


But the potential for abuse is not the only problem. These new mystery plays will be so realistic that they will begin to replace reality itself for many people. Artificially generated realities will begin to supersede external reality. This has already occurred to a lesser degree via earlier information technologies, like language and religion, as explored by many postmodernists, and perhaps most poetically described by Burroughs as a word virus.

As time goes on, human beings will increasingly be able to choose which reality they would like to experience.
Further, they will be manipulated with those cultural technologies into choosing the realities most suited to whoever controls the social media platforms.

“Culture” has always done this to an extent. Occultists of all sorts have always sought the freedom to select their own realities. But with the development of these technologies, it will be harder and harder for occultists to pull themselves out of the matrix of control.
Now is the time to generate the most effective techniques possible for enlightening people to their abilities to self determine, and provide them with the most effective techniques to do so.

In the future, a new kind of counter culture will develop. In their increasing desperation, these new radicals will make the temple of psychick youth seem conservative.

Drawing in Massive amounts of Energy.

Stand with your ankles together, toes pointed outward as if making an open triangle with your feet. Gently grip the ground with your toes, and rotate your pelvis upward underneath your spine very subtle (as if trying to point your groin at the ceiling). Pop your chest upward and very subtly squeeze your scapulas towards your spine and then lower them as if you are trying to put them in your back pocket. Relax the shoulders. Close your eyes and relax your body. Feel how the center line of your body connects with gravity. You may sway like a tree. To keep your balance make sure you are gently gripping the ground with your toes. You want to feel as if you are planted with your knees softly bent. You should feel almost as if you are seated and floating.

Begin to inhale from the crown of your head first by inflating the belly sending the air to the kidneys first. As you expand your belly you are pulling energy in from the cosmos through your body and down into the earth. Your breath must be slow, your breath must be deep. The slower the better. Upon expansion of the belly, as you slowly inhale, imagine/feel yourself suctioning in massive amounts of energy in the same way that a syringe needle pulls in liquid through capillary action. After your circuitry feels nice and full, continue with any practical magick.

The mind of a magician is not concerned with heaven nor hell, pain nor pleasure. The mind of a magician resides in the void.

Blessings and love to you.

An introduction to pokemancy

If you delve into the pop magick circles of Facebookland, there’s a remote possibility that you’ve seen a post on Pokemancy at some point over the past year.

Pokemancy is the art of using Pokémon cards for divinatory purposes.
Derived from the root Pokémon + the suffix mancy
-word-forming element of Greek origin meaning “divination by means of,” from Old French -mancie, from Late Latin -mantia, from Greek manteia “oracle, divination,” from mantis mantis “one who divines, a seer, prophet; one touched by divine madness,” from mainesthai “be inspired,” which is related to menos “passion, spirit,” from PIE *mnyo-, suffixed form of root *men- “to think,” with derivatives referring to qualities and states of mind or thought.

Growing up, Pokémon was frowned upon by a lot of the more vigorously fundamentalist Christian folks, amid claims of Pokémon being demonic in origin. They were not totally inaccurate, although I find their stance questionable. Having a team of pokemon is not dissimilar to creating your own hierarchy or pantheon, much like the demonic hierarchies.
Pokémon draws inspiration from many cultures and mythos, different philosophies and ideologies, and uses symbolism any well learned mage should be competent enough to pick up. From the Hopkinsville goblin in North America, to Loki’s children, from Japanese yokai to Hawaiian night marchers, from Bruce Lee, to the concepts of yin, yang, and wuji. These Pokémon represent aspects of the self, divine principles Each Pokémon is equipped with a typing, an element, and abilities which work as easy references in deciding which Pokémon to work with.
In Pokémon games you are generally started with a Pokémon of one of 3 of the 4 elements, fire, water, and earth, and in total, as of this moment, there are 18 elemental types of Pokémon, which are as follows: Fire, Water, Grass, Electric, Psychic, Steel, Normal, Fairy, Dark, Flying, Ghost, Poison, Ice, Ground, Rock, Dragon, Fighting and Bug. Each of these elements can correspond to a blend of the 4 elements and spirit, in different combinations.
As of this moment there are about 11,000 English Pokémon cards, and almost 7,000 Japanese ones, but the number is increasing with the release of pkmn Sw/Sh.
Within the hierarchy of Pokémon, there are legendary Pokémon, who act as godforms/deities in the Pokémon Multiverse. Each one of these is imbued with a primal power of great creative and destructed potential, and are worshipped in various regions for their power and feats.. Some of these godforms reside in the physical world, and dwell among mankind, usually isolated so they don’t cause a ruckus. Others reside in their own dimensions, making research on them slightly more difficult to observe. These we can gain familiarity with by reading their origin myths, and connecting with them. Most of these legendary Pokémon are genderless, with the exception of a few gendered species.
After the legendaries in the hierarchy come the Unown, although really they have just as much creative potential as Arceus, who is heralded as the creator deity.. They too dwell in their own dimension, although they frequent tombs and ruins in the Pokémon world, oft disguising themselves as hieroglyphs. The unown in their own dimension are unmanifest, but when they come together, a great power emerges. These unown are based off of both Greek and Cryllic alphabet and aesthetic, and number 28- 26 letters, and exclamation and question marks. Just like in our dimension, these letters have meanings, and when combined, work well as gliphs/runes/spells/sigils, what have you. They communicate through both telepathy and using electromagnetic waves. They were present at the time Arceus created the realms, but didn’t take part in the actual manifestation, for reasons unbeknownst to myself.
Next down the hierarchy, IMO, are the Pokémon that can move between worlds and realities. Some Pokédex entries show certain species of Pokémon being capable of walking between the realms of Pokémon into our present reality, in varied locations in South America, China, and others. Other Pokémon have the power to travel through space into a different reality known as Ultra Space, and my personal favorite are the slew of Pokémon who can transport people to the spirit realm, known in Pokémon as the ghost world/ghost realm. These Pokémon are the guardians of liminal spaces, and are regarded as psychopomps, mediators, and shamanic figures.
Mythical Pokémon and Ultrabeasts are tied for position, being powerful and rare, but not as rare as elusive legendaries. These Pokémon all have quests associated with them, and relate to parts of the mind- ego, higher self, etc.
Finally we have your extensive list of just about every other Pokémon, which are all cool in their own right, and have amazing origin stories, and differing abilities, but for all intents and purposes, aren’t really as rare as the others. Each one has merit, and each has extensive meaning for divinatory purposes.
When working with a Pokémon servitor, there is an important distinction of whether you want to work with a specific Pokémon, vs the Pokémon archetype- some are better than others. For instance, if you wanted help with money troubles, meowth would be a perfect choice- just not Jesse and James’, as he’s quite a blunder when it comes to using payday. In this instance you’d definitely want to invoke the meowth archetype, as they’re not totally hopeless and will give you real monetary opportunities, as opposed to sadly flinging bottlecaps at you. If you wanted to work with a Pokémon that exemplifies a particular trait you’re after, let’s say Ash-Greninja- it’s different than a standard greninja, being swifter, more powerful, and having the battle bond ability, making it able to mind meld and transform into a new form that takes on the likeness of its trainer. Ash’s greninja is a fierce protector, working alongside Zygarde in an attempt to save the world from an inky dark sickness.
This information comes from the Pokedex, common sense, personal experience, and a decent grasp of occult symbolism, and I hope it finds you well, and can be of some use to you.

I’d like to invite you to explore the unown, as I use their glyphs in divination as well. They have been around as long as, yet separate from the creator Arceus. They dwell in their own dimension, yet sometimes frequent old tombs and ruins, pretending to be hieroglyphs. In their solo state, they may seem weak, only knowing one move, but that one move has a deep meaning.
In their dormant state, unown are unmanifest, unobservable, yet when they come together, the creative potential reaches magnitudes almost unheard of.
The unmanifest is the Absolute, the pure and formless ground of being from which creation and manifestation arise. As such, the unmanifested is free from change, the unmoved mover. It also, necessarily, cannot be comprehended or explained in terms of any manifest reality, neither mundane nor transcendent. The Absolute is the unknowable, undefinable, unfathomable, immutable, timeless, spaceless, indivisible, formless Omnipresent Divine Reality.
When unown come together, it is said an odd power emerges. Of course, when you combine letters, you make words, and with words you can create spells- it’s all in the name. Spell, ya know. Each letter has a meaning, a force behind it, both in the human world, but also when dealing with Pokémon. So we go from unmanifest, the ultimate pre potential, and then shift into chi, in our universe, circulating life energy.
It is known that the unown are based upon the Greek/ Phoenician alphabet, with 26 letters. Added to that are the punctuation marks ‘!’ and ‘?’ , giving a total of 28 varying forms. Visually some look similar to the cryllic alphabet.
Here’s the list game freak released of the unown and their meanings.
In Pokémon cards, you find various unown cards, each with a different word, or simple spell written upon them. Just as you would with rune staves, you can combine these to make glyphs and sigils.
Their use in divination would be similar to casting runes, and interpreting their meaning based on your own experience with the symbolism.
I’ll share my interpretations below, although you can feel free to seek your own meanings, as these are personal to me.

Unown glyph meanings in divination:
A- angry- conflict, confrontation
B- bear- motherhood, spirit, protection
C- chase- travel, wasting time, frivolity
D- direct- positive, continue, teach, hierophant
E- engage- action, pos/neg,
F- find- questions, answers, location
G- give- cups, fulfillment, generosity
H- help- be open to giving and receiving
I- increase- addition to the situation
J- join- community, friendship, work, orders
K- keep- stay to this path, selflessness/selfishness
L- laugh- medicine. Banishing , cleansing
M- make- pure creation, go out and do the thing
N- nuzzle- romance, lovers, hope, family
O- observe- no action required, just watch
P- preform- action, knight cards, work
Q- quicken- fast paced, changes, tower
R- reassure- everything’s gonna be okay, hope, the sun, the star
S- search- seeking, introspection, helping find things, spirituality
T- tell — communication, truth, spells,Mercury
U- undo- look to the past to help with issues in the future
V- vanish- disappear, lay low, introspection, hermit, solitude
W- want- manifest, the magician, ego
X- xxxx- null, no answer, not now
Y- yield- stop, pause, wait
Z- zoom- pay close attention to your surroundings, haste, travel, air and earth.
!- exclamation, strong answer, important
?- a question, unsure, unclear answer


Being a tad bit of an animist, these glyphs really do seem to have a personality all of their own- seriously mysterious, And slightly mischevious.
I hope this little bit of information might spark some curiosity in working with Pokémon in your own practice,
93
ursa.